The Bells 1986
My Save State is where you keep a history of the games you play.
Sign up free Already a member? Sign inYour bell-ringer has two different jumps. One is for jumping up in the air, so that you can avoid projectiles, and the other one is a long jump for bridging gaps. Each screen must be crossed within a short amount of time, or Quasimodo will be struck by lightning. Read more
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Release dates
- 1986 Amstrad CPC · Europe