Shiryou Sensen: War of the Dead - Part 2 1988
This sequel has undergone radical changes from the original, with all of the RPG trappings stripped out. There's no longer any kind of stats, menu system to navigate, day/night cycle, overworld map, or weapon recovery items. In fact the only items are drugs, which restore health to maximum and only one can be carried at a time, and key items with further the story.
The biggest change is the combat: there are no longer any random battles. Taking place on a series of massively sprawling maps, as opposed to shrunken JRPG-style maps which warp you to new maps when entering buildings, all enemies can be seen immediately. Furthermore you never fight more than a single enemy at a time. If there's something hostile in a new area, you can see his health bar at the bottom.
In a lot of ways it closely resembles the original Metal Gear, except more sedate and with greater emphasis on NPC dialogue. Read more
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Details
- Genres
- Role-playing (RPG), Shooter
- Themes
- Action, Horror
- Series
- War of the Dead
- Also known as
- War of the Dead Part 2 (Abbreviation)
Released
-
1988
- Feb 1 MSX · Japan