Roughhousing
My Save State is where you keep a history of the games you play.
Sign up free Already a member? Sign inThe game combines physics-based environmental destruction with deduction and betrayal mechanics across three main pillars:
Destruction: Players earn experience points by causing creative, chained, and spectacular damage to the environment, such as smashing furniture and setting fires.
Deduction: Instead of passively gathering evidence, players actively summon entities through specific reckless actions. Players must deduce which combination of behaviors triggers rare entities to fill out the "Spectredex"—a collection-by-summoning bestiary featuring a deterministic gate with a probabilistic unlock system.
Deception: Players can deliberately sabotage their teammates by crafting and distributing identical, tainted items (such as rigged cigarettes or spiked drinks).
The game features a gritty, retro visual style influenced by 1970s exploitation cinema, utilizing crushed shadows, tungsten lighting, and period-accurate grime. Read more
Details
- Developers
- 1973 Studios
- Publishers
- 1973 Studios
- Genres
- Indie, Strategy
- Themes
- Action, Horror
- IGDB
- See more on IGDB ↗
Release dates
- TBD PC (Microsoft Windows)