Monad 2019

Glenn Essex

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Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until … Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input.

Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency.

The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking.

Monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games. It was first exhibited at the Indie Games and Art Social during the AIGA Design week in September 2018.

Monad was recently presented at Bit Bash 2019 at Chicago's Museum of Science and Industry, and won first place in the "Physical Interactive Art" category at the Kentucky State Fair's Design Web Digital and Interactive Art exhibit.

Monad was most recently presented at EGX 2019 as part of the Leftfield Collection.
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Details

Developers
Glenn Essex
Publishers
Glenn Essex

Release dates

  • Aug 11, 2019 iOS, Android
  • Aug 15, 2019 Mac, PC (Microsoft Windows)