Zork II: The Wizard of Frobozz (1981)

Infocom

Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, DOS, Mac, PDP-11, TRS-80, TRS-80 Color Computer, Tatung Einstein

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The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end … The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
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Details

Developers
Infocom
Publishers
Infocom
Genres
Adventure
Themes
Fantasy
Series
Zork
Also known as
Zork 2

Release dates

  • Nov 1981 (North America) TRS-80, Apple II
  • Jun 1982 (North America) PDP-11
  • 1983 (North America) Atari 8-bit, Commodore C64/128/MAX, DOS
  • 1984 (North America) Commodore Plus/4, Mac, TRS-80 Color Computer, Commodore 16
  • 1985 (North America) Atari ST/STE
  • 1985 (Europe) Tatung Einstein
  • 1986 (Europe) Amstrad CPC, Amstrad PCW
  • 1986 (North America) Amiga

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