Wizball (1987)
Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, DOS, ZX Spectrum
My Save State is where you keep a diary of the games you play.
You can't play Wizball here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inThe wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include:
Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player.
Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies.
White - gives an extra life.
Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls.
Black - causes "freaky bits", turning most of the scenery black. Read more
Details
- Developers
- Sensible Software
- Publishers
- Ocean Software
- Genres
- Arcade, Platform, Shooter
- Themes
- Action
- Series
- Wizball
Release dates
- 1987 (North America) Commodore C64/128/MAX, DOS
- 1987 (Europe) Amstrad CPC, ZX Spectrum
- 1988 (Europe) Atari ST/STE, Amiga