Ultima: The Black Gate (1994)

Origin Systems

Port of Ultima VII: The Black Gate

Super Famicom, Super Nintendo Entertainment System

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The Avatar is once again summoned to the land of Britannia and this time he has to investigate ritual murders that have occurred in the town of Trinsic. Meanwhile, a new philosophical/social doctrine is spreading through Britannia, promoted by the mysterious Fellowship. The story of this version of Ultima VII is essentially the same as in the original PC version. … The Avatar is once again summoned to the land of Britannia and this time he has to investigate ritual murders that have occurred in the town of Trinsic. Meanwhile, a new philosophical/social doctrine is spreading through Britannia, promoted by the mysterious Fellowship. The story of this version of Ultima VII is essentially the same as in the original PC version. However, the dialogues have been greatly reduced and/or simplified. This applies also to the size of the game's cities and other locations, the amount of items to pick up, interior details, etc. Combat also underwent significant changes. The battles in this version are action-based; the player has to click on the enemy repeatedly to win. Unlike the PC version with its party management, the Avatar is traveling and fighting solo in this release. Read more

Details

Developers
Origin Systems
Publishers
FCI, Pony Canyon
Genres
Role-playing (RPG)
Themes
Fantasy

Release dates

  • Nov 1994 (North America) Super Nintendo Entertainment System
  • Nov 18, 1994 (Japan) Super Famicom