Trojan (1986)

Capcom

Port of Trojan

Family Computer, Nintendo Entertainment System

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The NES port of Trojan. The game's controls consist of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is … The NES port of Trojan. The game's controls consist of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore the player's health and jumping spots where the player can jump higher than usual. Read more

Details

Developers
Capcom
Publishers
Capcom, Playtronic
Genres
Fighting, Hack and slash/Beat 'em up
Themes
Action, Science fiction
Also known as
Requiem for Battle · Tatakai no Banka (Japanese title, romanization)

Release dates

  • Dec 24, 1986 (Japan) Family Computer
  • 1987 (North America) Nintendo Entertainment System
  • 1989 (Europe) Nintendo Entertainment System
  • Jul 1996 (Brazil) Nintendo Entertainment System