Tomb Raider: Puzzle Paradox (2006)
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Sign up free Already a member? Sign inThe gameplay is structured around three distinct puzzle types: Trapped, where players arrange colored runes or gems in grid-based configurations; Illumination, which involves directing beams of light using mirrors, prisms, and related mechanisms; and The Vault, a sequence-based puzzle requiring players to match symbols or colors to unlock ancient mechanisms. Each puzzle type is presented in either a staged progression mode or replayable challenge mode.
The game is designed around short-form puzzle sessions with increasing difficulty and time-based constraints, emphasizing pattern recognition, spatial reasoning, and logical sequencing within a mobile game format. Read more
Details
- Developers
- IOMO
- Publishers
- Eidos Interactive
- Genres
- Adventure, Puzzle
- Themes
- Fantasy
- Franchises
- Tomb Raider
Release dates
- Jul 03, 2006 Legacy Mobile Device