The Real Ghostbusters (1987)
Port of Meikyuu Hunter G
Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
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You can't play The Real Ghostbusters here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inThe player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player.
In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license. Read more
Details
- Developers
- Data East
- Publishers
- Activision, Data East
- Genres
- Platform, Puzzle, Shooter
- Themes
- Action, Fantasy, Science fiction
- Franchises
- Ghostbusters
- Series
- Ghostbusters
Release dates
- 1987 (Japan) Arcade
- 1988 (Europe) Amiga, Atari ST/STE
- 1989 (Europe) ZX Spectrum, Amstrad CPC, Commodore C64/128/MAX