Spindizzy (1986)

Amstrad CPC, Apple II, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum

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As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you … As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
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Details

Publishers
Electric Dreams Software
Genres
Puzzle
Themes
Action, Science fiction
Series
Spindizzy

Release dates

  • 1986 (North America) Apple II, Commodore C64/128/MAX
  • 1986 (Europe) Atari 8-bit, Amstrad CPC, ZX Spectrum

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