Solar Quest (1981)
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You can't play Solar Quest here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inWaves of enemy spaceships appear in groups of up to eight. There are seven different types of ships, growing smaller to make them harder to hit. Each "phase" of the gameplay completes when each of the seven waves is destroyed. The spaceships are a collision hazard and normally fly around the screen randomly. As the game progresses, they become more likely to attempt to ram the player directly. At higher levels, the ships gain weapons and attempt to shoot the player.
The player's ship is armed with two weapons, a cannon and a "nuke". The cannon fires a single shot in the direction your ship is pointed, and the game allows up to four shots on screen at once. The nuke destroys all ships in the area when it is triggered, which occurs with a second button press after being launched from the ship. The player's ship starts the game with three nukes and gains a new one every 10000 points.
Whenever an alien ship is destroyed, a "survivor" is left drifting in space. The player can collect the survivors by flying his ship over them. Alternately he can shoot them, or allow them to fall into the sun. The player is awarded with points for successful rescues, and eventually free ships.
The game is remembered fondly by many players, and Simon Burns of VoxelArcade called it "freedom under an overlaid blue sky". Read more
Details
- Developers
- Cinematronics
- Publishers
- Cinematronics, Milton Bradley
- Genres
- Arcade, Shooter
- Themes
- Action, Science fiction
Release dates
- Nov 1981 (North America) Arcade
- 1983 (North America) Vectrex