Soko-Ban (1982)

Thinking Rabbit

Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series, PC-8800 Series, SG-1000, Sharp X1, TRS-80, TRS-80 Color Computer

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Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On … Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. Read more

Details

Developers
Thinking Rabbit
Publishers
ASCII Corporation, Sega Enterprises, Ltd., Spectrum HoloByte, Inc., Tandy, Thinking Rabbit
Genres
Puzzle
Also known as
Sokoban (Japanese title, romanization) · Warehouse Keeper (Other Alias)

Release dates

  • Dec 01, 1982 (Japan) FM-7, PC-8800 Series
  • 1983 (Japan) Sharp X1, NEC PC-6000 Series
  • 1984 (North America) Commodore C64/128/MAX, Apple II, DOS
  • 1984 (Japan) MSX
  • Dec 01, 1985 (Japan) SG-1000
  • 1988 (North America) TRS-80 Color Computer

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