SNK vs. Capcom: SVC Chaos 2003

SNK Playmore

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SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with … SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore). Read more

Details

Developers
SNK Playmore
Publishers
Ignition Entertainment, Mega Enterprise, SNK Playmore
Genres
Fighting
Themes
Action
Franchises
Art of Fighting, Darkstalkers, Fatal Fury, Mega Man, Samurai Shodown, Street Fighter, The King of Fighters
Series
SNK vs. Capcom
Also known as
SVC Chaos: SNK vs Capcom · Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu (Japanese title, romanization) · SVC (Acronym)

Release dates

  • Jul 24, 2003 Arcade
  • Nov 13, 2003 Neo Geo AES
  • Dec 23, 2003 PlayStation 2 · Japan
  • Sep 28, 2004 Xbox · Japan
  • Oct 07, 2004 Xbox · North America
  • Mar 18, 2005 Xbox · Europe
  • May 01, 2005 PlayStation 2 · Europe
  • May 13, 2005 Xbox · Australia

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