Sleepwalker (1993)
Amiga, Amiga CD32, Atari ST/STE, Commodore C64/128/MAX
My Save State is where you keep a diary of the games you play.
You can't play Sleepwalker here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inThroughout the game Lee will relentlessly walk in the direction he is facing, the problem is there are objects and pitfalls in his path that can ultimately wake him up or even kill him. The player can monitor Lee's sleep level with a bar at the top of the screen. If the bar reaches zero, Lee wakes up and the player loses a life. If this happens three (or five depending on settings) times the game is lost.
The player controls Ralph the dog in order to manipulate either Lee, or the objects he is likely to walk into, to see him safely to the end of a level. The frequency of these pitfalls increases as each level progresses and, as it does, the player has to spend more time strategically neutralising threats, far in advance of Lee's actual position in the level.
Although it is possible for Lee to die, resulting in a loss of life and restart of the level for the player, Ralph is invincible, surviving otherwise fatal incidents with comedic effect.
If all the levels are successfully completed Lee finally returns to his bed and crawls back in. Read more
Details
- Developers
- CTA Developments
- Publishers
- Ocean Software
- Genres
- Platform, Puzzle
- Themes
- Comedy
Release dates
- 1993 Amiga, Amiga CD32, Commodore C64/128/MAX, Atari ST/STE
Related
Bundled in
- Sleepwalker & Pinball Fantasies (Dec 1993) · Amiga CD32
Ports
- Sleepwalker (Apr 2018) · PC