Sky Shark (1987)
Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128/MAX, DOS, FM Towns, Sharp X68000, ZX Spectrum
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Sign up free Already a member? Sign inThe bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. Various items are scattered through every stage that appear by destroying certain enemies: Shooting down colored waves of enemy planes spawn items like "S" power-up icons, point bonuses and extra lives. Certain enemies on the ground spawn "B" icons that increases the player's bomb stock when destroyed.
Every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3000 points to the player's total score.
Players are given three lives initially and bonus lives are awarded at 50000 points and thereafter. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the plane's firepower to his original state and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Completing the last stage restarts the game with the second loop increasing in difficulty. Read more
Details
Release dates
- Mar 14, 1987 (Japan) Arcade
- Mar 31, 1987 (North America) Arcade
- Mar 31, 1987 (Europe) Arcade
- 1987 (Europe) Commodore C64/128/MAX, Amstrad CPC, ZX Spectrum
- 1988 (Europe) Atari ST/STE, Amiga
- Jun 1989 (North America) DOS, Commodore C64/128/MAX
- Nov 22, 1991 (Japan) Sharp X68000
- Sep 1993 (Japan) FM Towns
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Ports
- Sky Shark (Sep 1989) · NES
- Flying Shark (Aug 2023) · PC