Silicon Dreams (1986)
Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, MSX, Mac, ZX Spectrum
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Sign up free Already a member? Sign inAs most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.
The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet. Read more
Details
- Developers
- Level 9 Computing
- Publishers
- Rainbird
- Genres
- Adventure
- Themes
- Science fiction
- Series
- Silicon Dreams
Release dates
- 1986 (Europe) Amiga, ZX Spectrum, Atari ST/STE, Apple II, Mac, MSX, Amstrad CPC, Commodore C64/128/MAX, Atari 8-bit
- 1987 (North America) DOS
Related
In this bundle
- Snowball (Dec 1983) · ACPC, Atari8bit, bbcmicro, C64, MSX, ZXS
- Return to Eden (Nov 1984) · ACPC, Atari8bit, bbcmicro, C64, MSX, ZXS
- The Worm in Paradise (Dec 1985) · ACPC, Atari8bit, bbcmicro, C64, MSX, ZXS