Scuba Dive (1983)
Commodore C64/128/MAX, ZX Spectrum
My Save State is where you keep a diary of the games you play.
You can't play Scuba Dive here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inControlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly.
You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic).
It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern).
There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over. Read more
Details
- Developers
- Durell Software
- Publishers
- Durell Software
- Genres
- Arcade
- Themes
- Action
Release dates
- Feb 01, 1983 ZX Spectrum
- 1983 (Europe) Commodore C64/128/MAX