Schreckenstein (1985)
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Sign up free Already a member? Sign inOn each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again collect crystals, but they are enchanted, and cannot be picked up unless the player is first given the ability by a white sorcerer. In the final level, the players must find magic eyes for the white sorcerer.
Each player has a health meter, which trickles down with time or drops after contact with a monster. Once the energy reaches zero, the player dies. If this happens to the computer or in two player mode, the first player to die eventually re-animates as an undead creature who pursues the other player. If the living player completes a level, their companion is given extra energy and returned to life with a small amount of energy for the next level. Read more
Details
- Developers
- Axis Komputerkunst
- Publishers
- Ariolasoft
- Genres
- Arcade, Platform
- Themes
- Fantasy
Release dates
- 1985 (Europe) Atari 8-bit