Samurai Shodown VI (2005)

Yuki Enterprise

Arcade, PlayStation 2, PlayStation 3, PlayStation 4

My Save State is where you keep a diary of the games you play.

You can't play Samurai Shodown VI here, but you can log it, rate it, and see what other players think.

Sign up free Already a member? Sign in
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. … Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively.

One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.

SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
Read more

Details

Developers
Yuki Enterprise
Publishers
SNK Playmore
Genres
Fighting
Themes
Action
Franchises
Samurai Shodown
Series
Samurai Shodown
Also known as
Samurai Spirits: Tenkaichi Kenkakuden (Japanese title, romanization)

Release dates

  • Sep 14, 2005 Arcade
  • Jan 26, 2006 PlayStation 2
  • Nov 19, 2014 PlayStation 3
  • Nov 22, 2016 PlayStation 4

Related

Bundled in