Rommel's Revenge 1983

Design Design

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"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another … "This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2] Read more

Details

Developers
Design Design
Publishers
Design Design
Genres
Shooter
Themes
Action, Science fiction

Release dates

  • 1983 ZX Spectrum · Europe
  • 1984 Dragon 32/64, TRS-80 Color Computer · Europe
  • 1985 Amstrad CPC · Europe