Rod-Land (1990)
Jaleco, Sales Curve Interactive
Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
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Sign up free Already a member? Sign inEach level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.
The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death. Read more
Details
Release dates
- 1990 Arcade
- Aug 01, 1991 Commodore C64/128/MAX
- 1991 Amiga, Atari ST/STE, Amstrad CPC
- 1991 (Europe) ZX Spectrum
Related
Bundled in
- Star Flashback Blast! (Sep 2020) · Plug & Play
- Legends Core Plus (Dec 2020) · Plug & Play
- Jaleco Arcade 1 (Jul 2022) · Evercade
- Jaleco Collection: Vol.1 · PS1
Ports
- Rod-Land (Dec 1992) · famicom, NES
- Rod-Land (May 1993) · Game Boy
- Arcade Archives: Rod Land (Jan 2021) · Switch, PS4