OXO (1952)

Alexander Shafto "Sandy" Douglas, University of Warwick

EDSAC, PC (Microsoft Windows)

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OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor. To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the … OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor.

To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. Each game was played against an artificially intelligent opponent.
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Details

Developers
Alexander Shafto "Sandy" Douglas, University of Warwick
Publishers
Alexander Shafto "Sandy" Douglas, University of Warwick
Genres
Puzzle, Strategy
Themes
Educational
Also known as
Noughts & Crosses (UK) · Tic-tac-toe (USA)

Release dates

  • 1952 (Europe) EDSAC
  • 2002 (North America) PC (Microsoft Windows)