Motorbike Madness (1988)

Binary Design

Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, DOS, ZX Spectrum

My Save State is where you keep a diary of the games you play.

You can't play Motorbike Madness here, but you can log it, rate it, and see what other players think.

Sign up free Already a member? Sign in
Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) … Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies. Read more

Details

Developers
Binary Design
Publishers
M.A.D., Mastertronic
Genres
Racing, Sport
Themes
Action

Release dates

  • 1988 (Europe) ZX Spectrum, Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, DOS