Monstania (1996)
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Sign up free Already a member? Sign in"Monstania" has a somewhat unusual gameplay within the frames of console RPGs. You don't explore the world in the game: it is entirely linear and takes you to the next destination by itself (only at a few points you can choose where to go next by selecting an appropriate answer). Once within the location, you cannot leave it until you complete all your objectives there, which then take you to the next location. The objective is usually a large strategic battle. You navigate your party members on the battle field, attack with melee and long-ranged weapons, and use special technique which require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately after you did the same with one of your characters, without waiting for the "enemy turn". The RPG element is not very significant: your characters level up automatically after each battle. There are also some puzzles to solve in certain locations. Read more
Details
- Developers
- Bits Laboratory
- Publishers
- Pack-In-Video
- Genres
- Role-playing (RPG), Strategy
- Themes
- Fantasy
Release dates
- Sep 27, 1996 (Japan) Super Famicom