Missile Command (1980)

Atari

Arcade, Atari ST/STE, Commodore C64/128/MAX

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As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less … As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Read more

Details

Developers
Atari
Publishers
Atari, Atari Corporation, Sega, Taito
Genres
Arcade, Shooter
Themes
Action, Science fiction, Warfare
Series
Missile Command

Release dates

  • Jul 1980 (North America) Arcade
  • Jul 1980 (Japan) Arcade
  • Q3 1980 (Europe) Arcade
  • 1983 (Europe) Commodore C64/128/MAX
  • 1987 (North America) Atari ST/STE

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