Max Headroom (1986)
Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
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Sign up free Already a member? Sign inIn the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor. Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators. Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture. Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen. Also indicated are the floor number and time left. On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor. On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits.
When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit. Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail. In that event, you must make your way across the floor to the second elevator and try again. Read more
Details
- Developers
- Binary Design
- Publishers
- Quicksilva
- Genres
- Puzzle, Strategy, Tactical
- Themes
- Science fiction
Release dates
- 1986 (Europe) Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC