Math Gran Prix (1982)

Atari

Atari 2600

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The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming … The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag. Read more

Details

Developers
Atari
Publishers
Atari, Polyvox
Genres
Puzzle, Racing
Themes
Educational
Also known as
Gran-Prix da Matemática (Portuguese title)

Release dates

  • 1982 Atari 2600
  • Sep 1983 (Brazil) Atari 2600

Related

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