Knight Lore (1984)

Ashby Computers and Graphics Ltd.

Amstrad CPC, BBC Microcomputer System, MSX, ZX Spectrum

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Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected. The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, … Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected.

The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, and returns to human form during the day. Each room is depicted in monochrome on its own screen and consists of blocks to climb and obstacles to avoid while the player solves puzzles and retrieves items for the cure.
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Details

Developers
Ashby Computers and Graphics Ltd.
Publishers
Mastertronic, Nippon Dexter Co., Ltd., Ultimate Play the Game
Genres
Arcade, Platform, Puzzle
Themes
Action, Fantasy
Series
Sabreman
Also known as
Knight Lore: Majou no Ookami Otoko (Japanese title, romanization)

Release dates

  • Dec 1984 (Europe) ZX Spectrum
  • 1985 (Europe) Amstrad CPC, BBC Microcomputer System, MSX
  • 1986 (Japan) MSX

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