Kill.Switch (2003)

Namco

PC (Microsoft Windows), PlayStation 2, Xbox

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Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull … Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true. Read more

Details

Developers
Namco
Publishers
Hip Interactive, Namco
Genres
Shooter
Themes
Action, Science fiction
Also known as
战地杀机 (Chinese title)

Release dates

  • Oct 28, 2003 (North America) PlayStation 2, Xbox
  • Feb 02, 2004 (Europe) PlayStation 2
  • Mar 03, 2004 (North America) PC (Microsoft Windows)
  • Mar 31, 2004 (Europe) PC (Microsoft Windows)

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