Kennedy Approach 1985
My Save State is where you keep a diary of the games you play.
Sign up free Already a member? Sign inThe aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix.
To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash. Read more
Details
- Developers
- MicroProse Software, Inc.
- Publishers
- MicroProse Software, Inc.
- Genres
- Simulator, Strategy
- Themes
- Non-fiction
Release dates
- 1985 Atari 8-bit, Commodore C64/128/MAX · North America
- 1988 Atari ST/STE · Europe
- 1989 Amiga · North America
- Apr 23, 2023 PC (Microsoft Windows)