Hypnotic Lights (1998)
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Sign up free Already a member? Sign inWhile experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.
Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status. Read more
Details
- Genres
- Puzzle
Release dates
- Feb 01, 1998 Intellivision
Related
Bundled in
- Intellivision Lives! (Nov 2003) · NDS, NGC, PC, PS2, XBOX, X360