Hyper Sports (1985)

Konami

Port of Hyper Sports

Commodore C64/128/MAX

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Six tough events await in this joystick-waggling successor to Track &Field. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet … Six tough events await in this joystick-waggling successor to Track &Field.

The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.

Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets.
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Details

Developers
Konami
Publishers
Imagine Software
Genres
Sport
Themes
Action
Series
Hyper Sports

Release dates

  • Jul 1985 (Europe) Commodore C64/128/MAX

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