Hack (1984)
My Save State is where you keep a diary of the games you play.
You can't play Hack here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inThere is time pressure because you die if your food runs out, food is scattered around the dungeon. There is a limit to what you can carry, forcing you to leave valuable items behind. The gold and gems you carry when you die increases your score, but it is heavy too.
The player must enter Hell to recover the Amulet. Entering Hell for the uninitiated just means that "you burn to a crisp". (In NetHack, Hell is renamed.)
The player encounters special rooms such as shops, crypts, and vaults. Other spatial elements in the game are traps and swamps. As your experience grows, so are your abilities, score and the need for food.
Retrieving the Amulet doesn't guarantee you the high score. After all the Amulet is just a very valuable gem. Read more
Details
- Developers
- Jay Fenlason
- Genres
- Role-playing (RPG), Shooter
- Themes
- Fantasy, Science fiction
- Also known as
- ST Hack · PC Hack
Release dates
- Jan 17, 1984 DOS
Related
Forks
- NetHack (Jul 1987) · DOS, Linux, PC