Gauntlet II (1986)

Atari Games

Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128/MAX, DOS, Nintendo Entertainment System, ZX Spectrum

My Save State is where you keep a diary of the games you play.

You can't play Gauntlet II here, but you can log it, rate it, and see what other players think.

Sign up free Already a member? Sign in
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), … The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".

In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.

New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.

Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).

This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
Read more

Details

Developers
Atari Games
Publishers
Atari Games, Mindscape, Inc., U.S. Gold
Genres
Adventure, Arcade, Hack and slash/Beat 'em up
Themes
Action, Fantasy
Series
Gauntlet
Also known as
Gauntlet 2

Release dates

  • Jan 1986 (North America) Arcade
  • 1987 (Europe) Commodore C64/128/MAX, Amstrad CPC
  • 1988 (Europe) Atari ST/STE
  • 1989 (North America) DOS, Amiga
  • 1989 (Europe) ZX Spectrum, Nintendo Entertainment System

Related

Bundled in

Ports