Forgotten Saga (1997)
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Sign up free Already a member? Sign inThe game is much more nonlineal and open ended than most Far Eastern RPGs, every town holds a variety of sidequests, which often rely on character's classes or the party's reputation, which is raised by doing good deeds. On the other hand the game punishes what the writer deemed immoral behavious, taking inspiration once again from Ultima. For a good portion of the game there isn't even a real "main story" to follow, that only unfolds after solving many individual tasks. Player decisions often have a deep impact on the outcome of a quest. At one point, for example, the party gets caught by a dragon, but manages to escape, alongside many other prisoners. If the heroes then chose to chase and kill the dragon for its treasure instead of fleeing directly, the dragon escapes, killing all fleeing prisoners on the way. The game is also full of little touches, most notable the party doesn't follow the leader in a straight line like in most JRPGs, but in a losely tied bunch of individuals. Read more
Details
- Developers
- Sonnori
- Publishers
- Phantagram
- Genres
- Role-playing (RPG)
- Also known as
- 포가튼사가 (Korean title)
Release dates
- Nov 1997 (Korea) PC (Microsoft Windows)