Fallout: Brotherhood of Steel (2004)
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Sign up free Already a member? Sign inBrotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.
Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions. Read more
Details
- Developers
- Interplay
- Publishers
- Interplay
- Genres
- Hack and slash/Beat 'em up, Role-playing (RPG)
- Themes
- Action, Comedy, Science fiction
- Franchises
- Fallout
- Series
- Fallout
Release dates
- Jan 13, 2004 (North America) PlayStation 2, Xbox
- Apr 02, 2004 (Europe) Xbox, PlayStation 2
- Apr 28, 2005 (Japan) PlayStation 2, Xbox