Enchanter (1983)
Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac, TRS-80, TRS-80 Color Computer
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Sign up free Already a member? Sign inKrill, an incredibly powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly.
This game features an innovative new spell system based partially on Ursula K. Le Guin's Earthsea series and partially Dungeons and Dragons' Vancian spell system, where spells must be prepared through "memorization" before being cast. As in the Earthsea series, each spell is represented by some nonsense "magic word" which is treated as a verb by the game's text parser, so that one can use the FROTZ spell (which causes objects to glow and give off light) by typing >FROTZ BOOK, in exactly the same way as one might type >PICK UP BOOK or >READ BOOK. Read more
Details
- Developers
- Infocom
- Publishers
- Infocom
- Genres
- Adventure
- Themes
- Fantasy
- Series
- The Enchanter Trilogy
Release dates
- Sep 1983 (North America) TRS-80, Atari 8-bit, Commodore C64/128/MAX, DOS, Apple II
- 1984 (North America) Mac, TRS-80 Color Computer
- 1985 (North America) Atari ST/STE
- 1986 (North America) Amiga
- 1986 (Europe) Amstrad PCW, Amstrad CPC
- 1986 Commodore C64/128/MAX
Related
Bundled in
- The Lost Treasures of Infocom (Feb 1991) · Amiga, Apple][, DOS
- Zork Classics: Interactive Fiction