Echochrome (2008)

Will

PlayStation 3, PlayStation Portable

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Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate … Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".

The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
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Details

Developers
Will
Publishers
Sony Computer Entertainment
Genres
Puzzle
Themes
Fantasy, Historical
Series
Echochrome
Also known as
Mugen Kairou (Japanese title, romanization) · Infinite Corridor (Japanese title, translated)

Release dates

  • Mar 19, 2008 (Asia) PlayStation 3, PlayStation Portable
  • Mar 19, 2008 (Japan) PlayStation Portable, PlayStation 3
  • May 01, 2008 (North America) PlayStation 3, PlayStation Portable
  • Jul 04, 2008 (Europe) PlayStation Portable
  • Jul 10, 2008 (Europe) PlayStation 3
  • Jul 17, 2008 (Australia) PlayStation Portable

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