Dungeon Master (1987)
Amiga, Apple IIGS, Atari ST/STE, DOS, FM Towns, Sharp X68000, Super Famicom, Super Nintendo Entertainment System
My Save State is where you keep a diary of the games you play.
You can't play Dungeon Master here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inAbstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting. Read more
Details
- Developers
- FTL Games
- Publishers
- FTL Games, JVC Musical Industries, Psygnosis, Victor Musical Industries
- Genres
- Role-playing (RPG)
- Themes
- Action, Fantasy
- Series
- Dungeon Master
- Also known as
- DM (Acronym)
Release dates
- Dec 15, 1987 (North America) Atari ST/STE
- 1988 (Europe) Atari ST/STE
- 1988 (North America) Amiga
- Nov 01, 1989 (Japan) FM Towns
- 1989 (North America) Apple IIGS
- Jan 26, 1990 (Japan) Sharp X68000
- Dec 20, 1991 (Japan) Super Famicom
- 1991 (Europe) Amiga
- 1992 (North America) DOS
- 1992 (Europe) Super Nintendo Entertainment System, DOS
- Jun 1993 (North America) Super Nintendo Entertainment System
Related
Standalone expansions
- Dungeon Master: Chaos Strikes Back (Dec 1989) · Amiga, Atari-ST, FM Towns, Sharp X68000