Dungeon Master (1987)

FTL Games

Amiga, Apple IIGS, Atari ST/STE, DOS, FM Towns, Sharp X68000, Super Famicom, Super Nintendo Entertainment System

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Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and … Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view.

Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
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Details

Developers
FTL Games
Publishers
FTL Games, JVC Musical Industries, Psygnosis, Victor Musical Industries
Genres
Role-playing (RPG)
Themes
Action, Fantasy
Series
Dungeon Master
Also known as
DM (Acronym)

Release dates

  • Dec 15, 1987 (North America) Atari ST/STE
  • 1988 (Europe) Atari ST/STE
  • 1988 (North America) Amiga
  • Nov 01, 1989 (Japan) FM Towns
  • 1989 (North America) Apple IIGS
  • Jan 26, 1990 (Japan) Sharp X68000
  • Dec 20, 1991 (Japan) Super Famicom
  • 1991 (Europe) Amiga
  • 1992 (North America) DOS
  • 1992 (Europe) Super Nintendo Entertainment System, DOS
  • Jun 1993 (North America) Super Nintendo Entertainment System

Related

Standalone expansions