Drakengard (2003)
Cavia, Square Enix Product Development Division 10
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Sign up free Already a member? Sign inThe player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides dragonback against a variety of airborne foes breathing fireballs (strong single shots and weaker multiple lock-on shots). The Dragon is agile and is able to evade incoming threats, turning around completely in a moment. In Ground combat, the game is shown in 3rd person though usually large, open areas. Controlling Caim, his primary ability is the use of a variety of weapons found on the battlefield, each with their own magic powers. These are leveled up through continued usage, and specifically through the killing of individual enemies. In ground combat, Caim may also call forth his Dragon to ride and strafe enemies from the air. Event combat is similar to Ground combat, but shown isometrically, restricted to a single weapon and without the aid of a dragon. It is used mainly to tell story sequences. Read more
Details
- Developers
- Cavia, Square Enix Product Development Division 10
- Publishers
- Square Enix, Take-Two Interactive
- Genres
- Hack and slash/Beat 'em up, Role-playing (RPG)
- Themes
- Action, Fantasy, Horror
- Franchises
- Drakengard
- Series
- Drakengard
- Also known as
- Drag-On Dragoon (Japanese title, romanization) · Project Dragonsphere (Working title)
Release dates
- Sep 11, 2003 (Japan) PlayStation 2
- Mar 02, 2004 (North America) PlayStation 2
- May 21, 2004 (Europe) PlayStation 2
- Jun 18, 2004 (Australia) PlayStation 2
- Jun 18, 2004 (New Zealand) PlayStation 2
- Sep 04, 2008 (Japan) PlayStation 2
Related
Ports
- Drakengard (Jul 2004) · Mobile