Dragon Buster (1985)

Namco

Arcade, Family Computer, MSX, Sharp X68000, Wii, Wii U

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A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to … A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to the later Super Mario Bros. series. It also featured hack & slash combat, like the later Tritorn and Legend of Zelda series.

Dragon Buster was developed and published by Namco. The game is a side-scrolling dungeon crawler, where the goal of the game is for the hero, Clovis, to rescue Princess Celia. Dragon Buster was later ported to a variety of home consoles, notably the Nintendo Entertainment System and the MSX.

It runs on Namco Pac-Land hardware, modified to support vertical scrolling
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Release dates

  • 1985 (Japan) Arcade
  • Jan 07, 1987 (Japan) Family Computer
  • Dec 10, 1987 (Japan) Sharp X68000
  • Dec 19, 1987 (Japan) MSX
  • Nov 18, 2008 (Japan) Wii
  • Jan 21, 2015 (Japan) Wii U

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