Doomdark's Revenge (1984)
Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
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Sign up free Already a member? Sign inThe game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.
The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).
There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat. Read more
Details
- Publishers
- Beyond
- Genres
- Role-playing (RPG), Strategy, Tactical
- Themes
- Fantasy
- Series
- Lords of Midnight
- Also known as
- Lords of Midnight 2: Doomdark's Revenge
Release dates
- Dec 01, 1984 (Europe) ZX Spectrum
- 1985 (Europe) Commodore C64/128/MAX
- 1986 (Europe) Amstrad CPC
Related
Remasters
- Doomdark's Revenge (Feb 2014) · Android, blackberry, Mac, PC, iOS