Disney's Donald Duck: Goin' Quackers (2000)

Ubisoft Milan

Port of Disney's Donald Duck: Goin' Quackers

Nintendo GameCube, PlayStation 2

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Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track … Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. Read more

Details

Developers
Ubisoft Milan
Publishers
Ubi Soft Entertainment
Genres
Fighting, Platform
Themes
Action, Comedy, Kids
Franchises
Disney, Donald Duck
Also known as
Donald Duck: Goin' Quackers · Donald Duck: Goin'*! "Qu@ckers" · Disney's Donald Duck: Quack Attack (Australian title)

Release dates

  • Dec 13, 2000 (North America) PlayStation 2
  • Dec 22, 2000 (Europe) PlayStation 2
  • Mar 25, 2002 (North America) Nintendo GameCube
  • May 03, 2002 (Europe) Nintendo GameCube