Dark Side (1988)
Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, DOS, ZX Spectrum
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You can't play Dark Side here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inAn ECD (Energy Collection Device) column. To destroy the ECD, the player needs to shoot the top part of the column.
To complete the mission, the player has at his disposal an arsenal of beam weapons mounted on a jetpack equipped pressure suit. The aim is to destroy all ECDs in a specific order and avoid capture and death by the traps left by the terrorists. ECDs are connected to power lines and can only be destroyed when all preceding ECDs have been deactivated, otherwise they will instantly regenerate. The player has limited amount of time available to complete the game, based on the energy accumulated in Zephyr One. When the weapon is fully charged, the beam is fired destroying Evath and the game ends. As the player destroys ECDs, the charge accumulation rate is reduced, allowing more time for the player to complete the mission.
The game's environment is displayed in first person view with the player seeing the world through the suit's helmet. A targeting crosshair displayed in the helmet's HUD allowing the player to fire the suit's weapon at specific locations. The player can move in all directions by walking or activating the jetpack. The suit is powered by an energy source that gets depleted with every movement and it is allocated between "shields" and "fuel". When the shields charge is depleted, the player is vulnerable to enemy fire and simply bumping into walls can end the game. Fuel is vital for horizontal and vertical movement and the game ends as soon as its depleted. There are a number of "recharge" points (in the form of columns) hidden in the game where the player can replenish the suit's energy supply. There are also a number of energy conversion devices that allow transforming shield energy to fuel and vice versa. Read more
Details
- Developers
- Major Developments
- Publishers
- Incentive Software, Micro Status
- Genres
- Adventure, Puzzle, Shooter
- Themes
- Action, Science fiction
- Series
- Driller
Release dates
- 1988 (Europe) Amstrad CPC, Commodore C64/128/MAX, DOS, ZX Spectrum
- 1989 (Europe) Amiga, Atari ST/STE