Cauldron II: The Pumpkin Strikes Back (1986)
Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
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Sign up free Already a member? Sign inFollowing the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them from implementing certain animations, such as turning pages of a book.
Cauldron II was first released on the Commodore 64. It was released in the following years on other systems and as re-releases. The game received praise, mainly for its audio-visuals, in video game magazines. Difficulty in handling the bouncing pumpkin's movement was a common complaint, although reviewers felt the overall package was of good value. Read more
Details
- Developers
- The RamJam Corporation
- Publishers
- Palace Software
- Genres
- Platform
- Themes
- Action, Fantasy
- Series
- Cauldron
- Also known as
- Cauldron II: La Calabaza Contraataca (Spanish Title) · Hexenküche II: Der Kürbis Schlägt Zurück (German Title)
Release dates
- 1986 (Europe) ZX Spectrum, Commodore C64/128/MAX, Amstrad CPC