Caesar III (1998)
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You can't play Caesar III here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inAccess to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," people sent out from their buildings to patrol the streets. Any house that a walker passes is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready, a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.
Background music is played, which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Crowd noises supplement musical themes, the sounds of manufacturing and the clash of weapons at appropriate times.
There are two ways to play the game: Mission Mode, which is equivalent to the typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch. Read more
Details
- Developers
- Impressions Games
- Publishers
- Sierra Entertainment
- Genres
- Simulator, Strategy
- Themes
- Educational, Historical
- Series
- Caesar
Release dates
- Sep 15, 1998 (Europe) PC (Microsoft Windows)
- Sep 30, 1998 (North America) PC (Microsoft Windows)
- Jan 29, 1999 (Japan) PC (Microsoft Windows)
Related
Bundled in
- The Biggest Creators of Empires (Dec 2003) · PC