Booty (1984)
Amstrad CPC, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, ZX Spectrum
My Save State is where you keep a diary of the games you play.
You can't play Booty here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign invarious items of booty (automatically picked up when he walks
past it) strewn around the ship.
When you have collected all the items from the Black Galleon's
20 holds, you will be given 45 seconds to locate the Bronze key
to the next pile of booty. Clearing all booty a second and third
(impossible!) time causes a search for the Silver and Gold keys,
each increasing the game's speed and hazards.
Jim will meet an untimely death if he falls through a trap door,
drowns, is bitten by a ship's rat, or pecked by one of the Captain's
parrots, or cut down by a Ghost Pirate, or blown up (some
pieces of booty are booby-trapped to step lively, mates) or
steps through a hold door into mid-air (heh! heh!) Read more
Details
- Publishers
- Firebird Software
- Genres
- Platform
- Themes
- Action
Release dates
- 1984 (Europe) Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
- 1986 (Europe) Commodore 16, Commodore Plus/4