Arkanoid: Doh It Again (1997)

Taito

PC (Microsoft Windows), Satellaview, Super Famicom, Super Nintendo Entertainment System

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Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next … Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. Read more

Details

Developers
Taito
Publishers
Gradiente, Nintendo, St. GIGA, Taito, Unbalance Corporation
Genres
Puzzle
Themes
Action
Series
Arkanoid

Release dates

  • Jan 15, 1997 (Japan) Super Famicom
  • Aug 31, 1997 (Japan) Satellaview
  • Nov 03, 1997 (North America) Super Nintendo Entertainment System
  • 1997 (Europe) Super Nintendo Entertainment System
  • Aug 01, 1998 (Japan) PC (Microsoft Windows)
  • TBD (Brazil) Super Nintendo Entertainment System

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