Arkanoid (1986)
Port of Arkanoid
Family Computer, Nintendo Entertainment System
My Save State is where you keep a diary of the games you play.
You can't play Arkanoid here, but you can log it, rate it, and see what other players think.
Sign up free Already a member? Sign inThe original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. Read more
Details
- Developers
- Taito
- Publishers
- Taito
- Genres
- Arcade
- Themes
- Science fiction
- Series
- Arkanoid
Release dates
- Dec 26, 1986 (Japan) Family Computer
- Aug 1987 (North America) Nintendo Entertainment System